How It All Works

Rarity Tiers & Ranking

New Rarity Structure

  • Your Panda has an existing rarity score, which ranks your Panda amongst a total of 10,000 based upon the rarity of traits that its born with

  • Within the Dynamic Rarity system, Pandas are now arranged into Rarity Tiers that are based upon the different body classes that Pandas exist as; from 1 of 1s, Infinity's, Aliens, Zombies, Golden, and Red to Normal Pandas

  • In total, there are 102 Rarity Tiers, where each tier allocates a set amount of points per day to a Panda based on their rank in these tiers

  • Within each body type (except for 1 of 1’s and Infinity Pandas), there are several tiers for Pandas to duke it out, where the most prestigious top 5% of each Panda body type reside at the Shirogane (Japanese for Platinum) level for bragging rights and higher point rewards

  • Beneath the Shirogane level, there are two levels for Aliens, three levels for Zombies, four levels for Golden, and eighty-seven levels for the combined Red & Normal Pandas

Body Tier CategorySub-Tier(s)

1 of 1's

N/A

Infinity Collection

N/A

Alien

Shirogane, level 1, level 2

Zombie

Shirogane, level 1, level 2, level 3

Golden

Shirogane, level 1, level 2, level 3, level 4

Red + Normal

Shirogane

Dynamic Rarity

  • With the Kanpai Pandas Dynamic Rarity system, Pandas can both climb and descend their relevant body rankings based upon purchasing new traits with Panda Points

  • When you equip a new trait, this alters the meta data of a Panda and also their rarity ranking as new traits can hold higher scores than original traits

  • For example, User "A" equips a trait or traits that are higher scoring / more rare than User "B's" current loadout, the rank of User "B's" Panda will fall. To rise again on the leaderboard, User "B" will need to purchase more traits to stay in the game

  • Different body types cannot compete with each other (except for Red & Normal); they can only compete within the relevant body type tiering (as seen in the chart above)

  • Of note, 1 of 1’s and Infinity Pandas cannot alter their traits; they remain as is

Trait Rarity Classes

  • There are six different trait Rarity Classes within the Panda Lab. Each category of traits will effect/influence the rarity of your panda differently.

  • Below is the naming convention of each Rarity Class, the cost in points, and the general quantity available each release or season (note that HFS stands for "Holy F***king S*it")

  • It is worth noting also that the Rarity Score for each of the below items differs per trait type. This is due to the existing scoring of original traits that must be closely followed. The overall difference in Rarity Class scoring for each separate trait is not too dissimilar, though.

  • The quantities shown below are the maximum amount that will ever be in circulation for each particular item released (e.g., a HFS hat will have 100 of that specific type available, but several different types of HFS hat can be released over time, each with 100 of each type available)

  • New traits include tattoos, jewelry, accessories, mouth, earrings, eyewear, mood, clothes, head, backgrounds, extras, and borders. Users within the PPDEX/PandaLab will have their own inventory displaying all of their purchased traits

  • Please note that these quantities are subject to change and only provide an example for now

Classes Cost [in Points] Qty. Per Release

HFS

175,000

100

Legendary

85,000

250

Epic

60,000

300

Rare

40,000

1500

Uncommon

5,000

2000

Normie

3,000

2500

Inventory

  • In the PPDEX, we’re also introducing an Inventory that is specific to each Panda

  • When you purchase new traits, they’ll be stored in the inventory until equipped

  • When new traits are purchased, they’ll be equipped straight away

  • When a new trait is equipped, the original trait will also be stored in the inventory. To re-equip an original trait, simply reselect it again

Rarity Scoring

  • A Pandas Rarity Score is defined as the aggregate score of the highest scoring item from each trait class that a Panda owns; either equipped, or stored in a Pandas inventory

  • Being able to still receive Rarity Scoring for items that are not equipped means that you can still have a clean and original Panda without needing to equip new traits (if you choose so)

  • For example, if you purchase a HFS level ‘Head’ trait, and also purchase a Legendary ‘Head’ trait, the highest scoring item of the two will contribute to your rarity score only, rather than both of these combined (which in this case, you'd receive score for the HFS item)

  • Again, you do not need to have these items equipped to your Panda to receive the score; they can remain in inventory

Frequency of Trait Releases

New traits will be introduced from roughly 30 to 60 day intervals. There will also be trait 'packs' released that involve direct collaborations between Kanpai Panda and other brands, or that are based on memes or current events.

Traits may also be limited to specific seasons or releases.

Notes

  • A user cannot sell or swap traits with other users

  • Once a trait is purchased, it is allocated to the specific Panda that purchased the item. Traits cannot be swapped between a users Pandas

  • A user cannot remove the baseline amount of traits from the meta data of a Panda

  • A user can ‘hide’ the traits that you don’t want to be visible on a Panda - these will reside in a users inventory

  • An example of 'hiding' traits is where a 9 trait Panda that only wants 4 traits to show. The user will have to select ‘hide’ for the particular traits that they do not wish to show

  • The score granted to 5 Trait Pandas has been reduced to ¼ of what it originally was to align with the new body based Rarity Tiering

  • A new Earring trait called ‘Zombie Bite’ provides the Zombie body type with an appropriate score to facilitate the body based Rarity Tiering

  • ‘Ninja’ Clothes are a trait, and not a body type. As a result, you will see Ninja Pandas fall into the appropriate body class

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